Tabletop Simulator Mac Os Catalina

Anybody who uses Xcode will know overtime simulators for watchOS, tvOS, iOS versions gets longer plus take-up more disk space, but how do you delete older versions since there isn't a delete button?

Mac

Well here is a quick snippet showing where and what files to delete to make more space.

Note: Used for Xcode version 9 so unsure about lower versions.

Delete them in the Developer Tools Simulator:

Status: Archive (code is provided as-is, no updates expected). Robogym is a simulation framework that uses OpenAI gym and MuJoCo physics simulator and provides a variety of robotics environments suited for robot learning in diverse settings. Supported Platforms. This package has been tested on Mac OS Mojave, Catalina and Ubuntu 16.04 LTS, and is probably fine for most recent Mac. In the Activity Monitor app on your Mac, click Memory (or use the Touch Bar) to see the following in the bottom of the window: Memory Pressure: Graphically represents how efficiently your memory is serving your processing needs. Memory pressure is determined by the amount of free memory, swap rate, wired memory, and file cached memory. +1 - This is the most correct answer offered because 'nice' is part of the OS and directly ties into the algorithm used by the kernel's scheduler to decide which process gets the next slice of CPU time. It will always work on any Unix or Linux system and is not dependent on any 3rd party add-one. Yes, Tabletop Simulator works just fine on Catalina. First time opening it, you might have to open the game directly from the Finder rather than through Steam. That, and System Preferences will likely ask for a few permissions, like mic and network access.

In the Xcode navigation choose Xcode > Open Developer Tool > Simulator.

Now in Simulator choose the following in the navigation Hardware > Device > Manage Devices.

Then from the popup choose the Simulators tab and from the list of simulators just highlight the relevant simulator and press the delete button. You can also press the ctrl to get a popup menu when selecting the simulator.

Next delete the files on your drive:

First quit Xcode and go to the following directory.

And inside there you will find several dmg files, just delete the relevant simulator files such as com.apple.pkg.iPhoneSimulatorSDK11_3-11.dmg as an example.

Tabletop simulator mac os catalina dmg

Then go to the following directory.

Again choose the relevant simulator you want to delete such as iOS 8.1.simruntime for example.

Now restart Xcode and all the items will no longer be available plus you will have made a few gigabytes of space.

Note: If you forget and want to install them again choose the following Xcode > Preferences > Components tab.

Hope you find this little snippet handy.

installed Tabletop Simulator via Steam on OSX
MacBook Pro (Retina, 15-inch, Mid 2015)

Mac Os X Simulator Online


2.2Ghz Intel Core i7
Memory: 16 Gb
The fans are constantly on and at idol with no game loaded the cpu is constant around 60% at its best. Last night while playing 2 player onitama via 'multiplayer' it was fluctuating between 120% and 140%. The machine case was getting Very hot.
Catalinainfo attached:
* ~/Library/Logs/Unity/Player.log
Mac os x simulator online* screenshots of 'top' showing process %

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NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.LongPressGesture.set_Distance Limit (Single value) [0x00000] in <filename unknown>:0
at TouchHandlerScript.Awake () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
(Filename: Line: 481)
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.TapGesture.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithTy pe(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
TouchHandlerScript:Awake()
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.TapGesture.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithTy pe(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
TouchHandlerScript:Awake()
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.LongPressGesture.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithTy pe(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
TouchHandlerScript:Awake()
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.Base.TransformGestureBase.upd ateMinScreenPointsDistance () [0x00000] in <filename unknown>:0
at TouchScript.Gestures.Base.TransformGestureBase.OnE nable () [0x00000] in <filename unknown>:0
at TouchScript.Gestures.TransformGesture.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithTy pe(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
TouchHandlerScript:Awake()
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.Base.TransformGestureBase.upd ateMinScreenPointsDistance () [0x00000] in <filename unknown>:0
at TouchScript.Gestures.Base.TransformGestureBase.OnE nable () [0x00000] in <filename unknown>:0
at TouchScript.Gestures.TransformGesture.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithTy pe(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
TouchHandlerScript:Awake()
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.Base.TransformGestureBase.upd ateMinScreenPointsDistance () [0x00000] in <filename unknown>:0
at TouchScript.Gestures.Base.TransformGestureBase.OnE nable () [0x00000] in <filename unknown>:0
at TouchScript.Gestures.TransformGesture.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithTy pe(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
TouchHandlerScript:Awake()
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.LongPressGesture.set_Distance Limit (Single value) [0x00000] in <filename unknown>:0
at TouchHandlerScript.Awake () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Setting up 4 worker threads for Enlighten.
Thread -> id: 70000fe75000 -> priority: 1
Thread -> id: 70000fef8000 -> priority: 1
Thread -> id: 700010127000 -> priority: 1
Thread -> id: 70001022d000 -> priority: 1
NullReferenceException: Object reference not set to an instance of an object
at GizmoScript.OnDestroy () [0x00000] in <filename unknown>:0

Mac Os Simulator For Windows


Tabletop Simulator Mac Os Catalina 10.15

Attached Images

Tabletop Simulator Mac Crash

  • 01_before_loading_steam.jpg (18.9 KB, 10 views)
  • 02_steam_starts.jpg (19.0 KB, 5 views)
  • 03_splash_screen.jpg (19.3 KB, 4 views)
  • 04_table_only.jpg (19.2 KB, 4 views)
  • 05_game_loaded.jpg (19.2 KB, 6 views)